A highly motivated user experience professional with experience in several sectors.
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I am a user experience consultant and designer based in Toronto, Canada. I have several years of experience designing simple and elegant user experiences for companies in various sectors including banking (the Canadian Imperial Bank of Commerce, CIBC), advertising (BBDO Proximity, Leo Burnett), social media marketing (Social Dynamics Interactive) and e-commerce (Novator). My skills include gathering requirements, designing interfaces, and user testing of those interfaces to ensure ease of use.
I graduated from Engineering Science (Computer Engineering Option) at the University of Toronto, where I regularly worked at the EyeTap Personal Imaging (ePI) Lab. After finishing my undergrad, I worked in Korea for Samsung Electronics at the Samsung Advanced Institute of Technology where I learned a lot about the "real" world but also about life in general. I finished my Master's degree in Computer Science at Queen's University under the supervision of Roel Vertegaal at the Human Media Lab.
My work follows a consistent pattern, understanding a complex problem, determining the requirements, designing a user experience that supports the requirements, and conducting user testing to improve the usability of the existing solution.
Understanding the problem that the organization is trying to solve is a very important step. This may involve an investigative approach, speaking to users, stakeholders (owners and maintainers), customers, and anyone else who has a stake in the use of the system. At this stage the problem can for example be broken down into sub-problems according to the various people involved. Often using tools such as personas can help in modelling the nature of the problem better.
Based on a thorough understanding of the problem, the requirements can be defined from a business, user and technical stand point. Often, the needs of these various groups may conflict, so it's at this stage that some negotiation be involved between parties to make designing a solution easier. At this stage, requirements documents such as use cases can be helpful because they clarify exactly what needs to be done by the system in conjunction with the user.
This stage involves a storm of activity to model the problem in diagrams, post-it notes, sketches, and mockups to prototype potential user experience (UX) solutions. Although it may seem chaotic, constraints on the design as determined through the requirements phase, help guide the chaos, ensuring a design that supports requirements.
Often, there is already an existing system that needs to be re-designed. In this case, techniques such as heuristic evaluation or expert reviews are enough to determine the usability pitfalls that exist and determine better solutions to improve the interface.
After some solution has been modelled, a prototype may be tested to determine if our underlying assumptions are correct and whether or not the design meets the needs of the users. Testing may involve something as simple as showing a paper-prototype to users to determine if the screens "make sense" or need to be tweaked further
In some cases, we may perform A/B testing, where large numbers of users are presented with two versions of the same product and we can then decide what needs to be tweaked.
If we are fortunate enough to have access to discussion forums, we can elicit feedback that can inform the design as well.
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Proximity is a dynamic interactive advertising agency under the BBDO group. At Proximity, I worked for several clients, however the largest client which I spent the most time on was Pepsi. Pepsi wanted to redesign their existing Pepsiaccess.ca website. The existing site was focused on redemption of Pepsi points (which could be found in Pepsi bottle caps), however this approach had a limited reach of potential customers, and it did little to re-enforce to Pepsi brand. Pepsi needed to have a fresh approach, one that took advantage of it's various content partners.
Instead of offering a small number of users prizes, Pepsi's new website needed to offer an experience to it's users. This meant bringing together it's various content partners (such as music, sports and games), and tying this new content together in a coherent way that reflected the vibrancy of the Pepsi brand.
To design the Pepsiaccess.ca user experience, I worked in collaboration with a team of graphic designers, copy writers, project managers, and technology partners. This involved meeting often through out the day to exchange ideas, and conceptualize what design could support the needs of users and satisfy the business requirements of Pepsi. In addition to this, I regularly performed expert heuristic reviews to catch any usability issues. The resulting information architecture documentation, which was scrutinized by the entire team, included wireframes, site maps, and user flows.
When I first joined the Pepsiaccess.ca project, the original points-based website had launched. I conducted online research of the existing site to determine what issues users had. Based on discussion forum research, I constructed a graph illustrating the most common problems users had with the site. These results were presented to the team, and the feedback was incorporated into the re-design of the Pepsiaccess.ca website.
Colorectal cancer is one of the most deadly forms of cancer, yet it is preventable with early detection. The Canadian Colorectal Cancer Foundation's (CCSIF) goal was to spread awareness about colorectal cancer and encourage early screening. CCSIF had an existing web site, however it was poorly designed and organized. Proximity offered to do some pro-bono (free) work for CCSIF, and assigned me the job of independently investigating improvements that could be made for the usability and ultimately user experience of the existing website.
Based upon the poorly designed and organized website, it became clear that CCSIF would require a usability report to document precisely what they needed to fix in their next re-design. A report such as this would require a heuristic evaluation or review, which would systematically go through the various usability pit falls the site currently had. The report would also need to offer suggestions to improve the overall design and usability of the website.
The heuristic evaluation technique used on this website was based upon a number of leading user experience experts including Jacob Nielsen. The sources of the heuristic evaluation were cited in the report to provide further reading to the client if they so wished to. Each page of the website was carefully scrutinized against the heuristics, and compiled into a long list. An evaluation was provided for each page, and the usability pain points were separated into sections according to design, content and navigation. Screenshots and labels were used to illustrate precisely where the usability issues existed.
The account manager that assigned me this project found my report so compelling, that he felt it was too valuable to give away completely free to the client. Instead, he felt it would be better to give a condensed power point version to the client and possibly be able to charge money for the rest of the report later.
You can find below a number of projects which I've been involved in over the years. You will need the divx codec to view the video:

