| Daniel Chen chend[at]cs.queensu.ca
Phone:(905) 568 - 5223
|
Live Cameraphone Feed from My Glog!
"Where I come from, there is no plan B."
------- 50 Cent
"To Thine Own Self Be True.""
------- William Shakespeare
Biography
I graduated from the Engineering Science (Computer Engineering Option) at the University of Toronto. After finishing my undergrad, I worked in Korea for Samsung Electronics at the Samsung Advanced Institute of Technology where I learned a lot about the "real" world but also about life in general. These days, I am finishing my Master's degree in Computer Science at Queen's University under the supervision of Roel Vertegaal at the Human Media Lab.
Resume
My Resume
Master's Thesis
My Master's Thesis
Research Interests
Publications
- Roel Vertegaal, Daniel Chen, Jeffrey Shell and Aadil Mamuji.
"Designing for Augmented Attention: Towards a Framework for Attentive
User Interfaces." In Special Issue on Attention-Aware Systems. Journal
of Computers in Human Behaviour.
- Steve Mann, James Fung, Anurag Sehgal and Daniel Chen.
Designing EyeTap Digital Eyeglasses for Continuous Lifelong Capture and
Sharing of Personal Experiences. In Extended Abstracts of CHI 2005.
Portland, OR: ACM Press, 2005 (in press).
- Connor Dickie, Dave Fono, Roel Vertegaal, Daniel Chen, Changuk Sohn, Daniel
Cheng "Augmenting and Sharing Memory with eyeBlog" The First ACM Workshop on
Continuous Archival and Retrieval of Personal Experiences (CARPE 2004) New
York, New York, October 15, 2004
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Daniel Chen, Roel Vertegaal, "Using Mental Load for Managing Interruptions in a Physiologically Attentive User Interface",
International Conference on Computer Human Interaction (CHI 2004) , April 24-25, Vienna, Austria
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Steve Mann, Corey Manders, Billal Belmellat, Mohit Kansal, Daniel Chen "Steps towards 'Undigital' Intelligent Image Processing:
Real-valued image coding of photoquantimetric pictures into the JLM file format
for the compression of Portable Lightspace Maps",
IEEE International Symposium on Intelligent Signal Processing, Acoustics and Communication Systems, ISPACS 2004, Seoul, Korea
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Steve Mann, Daniel Chen, Saman Sadeghi "HI-Cam: Intelligent Biofeedback Signal Processing
", Proceedings of the IEEE International Symposium on
Wearable Computing 2001 (ISWC2001), Zurich, Switzerland, Oct 7-10, 2001
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Daniel Chen, Saman Sadeghi, Steve Mann, "On the Design of HI-based Biofeedback Interfaces",
International Conference on Systems, Man and Cybernetics, September 30-October
1, 2002, Tunisia, Page(s): 275- 276
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Dr. Victor L. Fornasier, Daniel Chen "Bone Density in
Osteoarthritic Femoral Heads Removed at Joint Replacement Surgery -
Quantitative assessment by Histologic and Fine-Detail Radiographic Analysis"
European Journal of Orthopaedic Surgical Traumatology, 2002
Projects
You can find below a number of projects which I've been involved in over the years. You will need the divx codec to view the video. Download here if you don't have it already: 
Physiologically Attentive User Interface (PAUI)
 
Predicting User Availability from physiology: We often need to let others know how
available we are to prevent being interrupted when we are busy, or to receive
notifications when we are available. Typically, instant messenger users let
other users know their current availability for interruptions by
manually toggling a status bar. The PAUI was an Attentive User
Interface that allowed a computer to automatically determine the
availability (or interruptability) of a user and display this information to
others. Click the image for a
clip on PAUI from the Discovery Channel Feature. [mpg 32 MB]
Click here for the entire Discovery Channel Feature on Attentive User Interfaces. [mpg 72 MB]
Click here for my Master's Thesis: "The Physiologically Attentive User Interface: Towards a Physiological Model of Interruptability". [mpg 10 MB]
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Direct User Interface
  Using Real Hands for Virtual
Interaction: One of the most interesting input devices is the EyeTap which is a type of
electric eyeglasses that allows users to experience mediated reality, whereby
a computer can computationally modify the user's perception of reality. In
this way it becomes possible to interact with virtual and real worlds, both at
the same time. One of my graduate school projects was to allow for
hands to be used for interaction, since hands are one of the most
natural extensions of the human body to interact with objects. I wrote some
computer vision code based around some OpenCV demos that tracked the hand, allowed for a virtual
marker to be manipulated and recognized basic gestures. Click the image for a
movie. [mpg 19.4 MB] Click the image for a
movie. [mpg 7.2 MB]
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Video Jockeying
  Real--Time Video Effects: I've always liked clubbing with my friends and I thought it would be neat to bring what I've been experimenting with at school to the nightclub. Nightclubs understand the importance of delivering an experience and so do Human Computer Interaction (HCI) researchers. I, along with a group of colleagues with a background in computer graphics and computer vision, co--founded a Video Jockey crew called adfusium.com that would perform at local nightclubs. We first began performing at Elixir in Kingston, writing the video jockeying code during the day while staying up late at night mixing the videos live. We used a mixture of live feeds and previously recorded video. Later, we helped set up permanent "Designer digital signage" systems at Elixir so that they could use the systems for pushing their advertising content while patrons lined up at the bar. Click the image for a
movie. [mpg 4.51 MB] Click the image for a movie. [avi 3.29 MB]
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Direct Transfer Via Gloves
  While working at Samsung Electronics I joined an existing group that was interested in an accelerometer based glove called Scurry. Scurry had 6 degrees of freedom. Scurry allowed for users to type in the air, and also move a mouse, without the need of a referential sensor (it was entirely MEMS based). However, if we look at how people use their hands, for millions and millions of years, much of it is to carry things. With this reasoning, I introduced a completely novel use of Scurry, that was to allow users to carry virtual information around and exchange it with others, much as they would do with their own hands.
Email me if you are interested in full details on the work.
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Presentations and Talks
Patents
To be announced...
Travel
Languages
- French, Chinese (Mandarin and Cantonese), Some Korean
Interesting Links
Favorite Books
- Kip Thorne, "Black Holes and Time Warps"
- Daniel Chen, "The Interesting Lives of Aardvarks" (still unpublished and unreviewed)
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