You mention using 60 columns on the m1, how does that work? It's 320x240, right? What pixel size is your font? Or are you talking about using it in NTSC mode? Also, what did you use to get anti-aliased fonts? > -----Original Message----- > From:[mailto:
] > Sent: Tuesday, April 28, 1998 6:42 PM > To:
> Subject: Re: Inexpensive Display Technology > > > > I've gotta agree with Tony on this one. > > If I was going from scratch as a hobbyist, for my first machine I'd > put my money into an M1 display at this point. Its designed as a HUD, > supported by the company, and very hackable (which is actively > encouraged by the company). The image is sharp, power consumption > acceptable, and the electronics seem solid. You don't have to futz > with software and is as close to plug and play as you are going to get > for under $1k - probably for a long time. The issues are the > res (use anti-aliasing to help, but 60 columns is perfectly readable > out of the box), the focus is fixed at infinity (hackable -order your > model unglued in case you want to play), and the head mount needs > customization - just like any HUD. The important thing is it gets you > started on the journey to figuring out what you REALLY want. > > The reason I haven't spoken out is I was hoping to have a Lizzy 3.0VGA > design on the web site using it, but I'm just too busy thesing. I > also generally try to use a machine in daily life for a month before > writing it up. However, such a system is not hard - even downright > trivial. Buy the Ampro VGA board (lowest power consumption I've > tested yet vs. Jump and Advantech) and follow the same Lizzy > instructions. The end. Even less hassle than the Lizzy 2 > instructions. Even less $ too at this point - <$2k > > Hey!...any of my UROPs listening? Quick weekend project to > write up/test the instructions? > > BTW, we're always pursuing other HUD's, and the serious hacker types > should stick with the P5 for its res/power (together we'll eventually > get it), but the M1 is the work horse for those who want something now > without hassle. I encourage you to use the opportunity Liquid Image > has given. Experiment and publish what you find out to the list. > > Thad Starner > MIT Media Laboratory > Wearable Computing Project >
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