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Re: Vision Impairment due to a wearable ( was Re: removes? etc. )

From:
Date: Sat, 4 Jul 1998 11:38:23 -0400 (EDT)

> I know I have seen a few rigs that moved the vision of the wearer to
> a set of cameras on the outside edges of a full immersive HUD via
> Steve Mann's research pages.

yes, these are the "reality mediators" (e.g. medaited reality as
opposed to augmented reality), described in
http://wearcam.org/mediated-reality/index.html
which are typically used to augment, deliberately diminish, or otherwise
alter the visual perception of reality.  an example of diminished reality
is the HOLZER (Homographically Obliterating Labels Zeroed Enhanced or Replaced)
system for filtering out billboards and other
advertisements using the "visual filter" diminished reality system (see also
http://wearcam.org/pleasewait.html)

> But I have always wondered if it would be possible to find a camera small
> enough in depth to mount directly on the front of a monocle.

yes, smaller cameras form the basis for the newer reality-mediators

> That way you use the camera input as your "background" so as to not
> lose your binocular vision, but still have the text overlaid onto the
> scene.  This has always seemed the optimal approach, but I haven't found

this gives a "mediation zone" (see section on "partially mediated reality"
in the mediated reality paper).

> any COTS equipment small enough to be able to consider doing it.
> Neither have I found anything with specialized enough optics to allow
> it to overcome the slight depth difference between the natural eye and
> the augmented one.  Would it be possible to process
> the image through software to correct for that, instead?

yes, that's what some of the reality mediators do.

> Coming up with the algorythms for that would be an imaging science
> research project and a half...hmmm...maybe I should truck down to
> RIT and ask the Imaging Science profs what they think...
> 
> 
> --friar

steve

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